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<channel>
	<title>rFactor 2</title>
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	<link>http://rfsimulation.quezz.com</link>
	<description></description>
	<lastBuildDate>Mon, 19 Mar 2012 02:28:57 +0000</lastBuildDate>
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		<title>rFactor 2 Beta Build 68 « Mise à jour » + mod GT World Endurance</title>
		<link>http://rfsimulation.quezz.com/?p=262</link>
		<comments>http://rfsimulation.quezz.com/?p=262#comments</comments>
		<pubDate>Thu, 15 Mar 2012 23:07:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Version Beta rFactor2]]></category>
		<category><![CDATA[addons]]></category>
		<category><![CDATA[jeux]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[rfactor]]></category>
		<category><![CDATA[rFactor 2]]></category>
		<category><![CDATA[rFactor 2 Beta Build 68 « Mise à jour » + mod GT World Endurance]]></category>
		<category><![CDATA[rfactor2]]></category>

		<guid isPermaLink="false">http://rfsimulation.quezz.com/?p=262</guid>
		<description><![CDATA[&#160;   UPDATE 2 Changelog (March 14, 2012): GRAPHICS: ————————— Some fixes to overlay/gauge rendering to make it more SLI friendly. Fixed HDR problem for frame times greater than adapt ET. Avoid flashing one frame of the options while driving in realtime (could happen if server went to next track). Fixed up various HDR issues. [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p style="text-align: center;"> <img class="aligncenter" style="border-image: initial; border-width: 2px; border-color: black; border-style: solid;" title="niss" src="http://farm8.staticflickr.com/7180/6985679873_0e3e0448b2_o.png" alt="" width="442" height="249" /></p>
<p style="text-align: center;"><strong>UPDATE 2 Changelog (March 14, 2012):<br />
</strong></p>
<p style="text-align: center;"><strong>GRAPHICS:</strong><br />
—————————<br />
Some fixes to overlay/gauge rendering to make it more SLI friendly.<br />
Fixed HDR problem for frame times greater than adapt ET.<br />
Avoid flashing one frame of the options while driving in realtime (could happen if server went to next track).<br />
Fixed up various HDR issues.</p>
<p style="text-align: center;"><span style="font-size: small;"><span style="line-height: normal;"><strong>GAMEPLAY:</strong><br />
—————————-<br />
More complete tire heat from damping (currently optional but won’t be forever).<br />
Improved tire damping heat application and made more configurable.<br />
Improved thread stability.<br />
Prevent display and system sleeping (ded servers will only prevent system sleeping).<br />
Added new finish criteria &laquo;&nbsp;% Track Laps&nbsp;&raquo; and &laquo;&nbsp;% Track Time&nbsp;&raquo; in case you don’t want the percentage of both which is what &laquo;&nbsp;% Track Defaults&nbsp;&raquo; does.</span></span></p>
<p style="text-align: center;"><strong>SOUNDS:</strong><br />
—————————-<br />
Doubled the maximum number of sounds.</p>
<p style="text-align: center;"><strong>AI:</strong><br />
—————————-<br />
Added fix for AI not to avoid other cars in private session (since they’re invisible).<br />
Improved terrain sampling so that AI physics handles painted lines correctly.</p>
<p style="text-align: center;"><strong>PLUGINS:</strong><br />
—————————-<br />
Added track IR plugin.<br />
Fixed logical error that would have prevented some plugins from running properly.<br />
Tweaked plugin message interface to allow chat commands.<br />
Added chat commands to results stream.<br />
Some other plugin additions.</p>
<p style="text-align: center;"><strong>UI:</strong><br />
—————————-<br />
Added new filters to mp lobby.<br />
Fixed bug where one frame of mis-sized vehicle or track selection shows up on main menu coming back from switching RFMs.<br />
Added a button action to force reload of car spinner. (so modders can update the loose skin dds and see it in game immediately.)<br />
Increased camera mobility around ôReflected Floorö showroom.<br />
Tracking power loss in tire tool.</p>
<p style="text-align: center;"><strong>DOWNLOADS<br />
___________</strong></p>
<p style="text-align: center;"><strong>BUILD 60 &gt; 68 UPDATE:</strong></p>
<p style="text-align: center;">Torrent: <a title="Name:  rF2_v1029-v1040_60-68.exe.torrent&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;<br />
            Views: 167&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;<br />
            Size:  10.6 KB" href="http://isiforums.net/f/attachment.php?attachmentid=1575&amp;d=1331838629">rF2_v1029-v1040_60-68.exe.torrent</a></p>
<p style="text-align: center;"><strong>BUILD 49 &gt; 60 UPDATE:</strong></p>
<p style="text-align: center;">HTTP:   <a href="http://www.mediafire.com/?od3mavt20k3ua1y" target="_blank">rF2Up_B49-B60_Not_50.exe</a> (Temporary link).<br />
Torrent: <a title="Name:  rF2Up_B49-B60_Not_50.exe.torrent&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;<br />
            Views: 2779&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;<br />
            Size:  18.8 KB" href="http://isiforums.net/f/attachment.php?attachmentid=1199&amp;d=1329507596">rF2Up_B49-B60_Not_50.exe.torrent</a></p>
<p style="text-align: center;"><strong>GT World Endurance v1.0/</strong></p>
<p style="text-align: center;">Torrent: <a title="Name:  ISI1050-v10-GTWorldEndurance.rfmod.torrent&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;<br />
            Views: 816&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;<br />
            Size:  13.8 KB" href="http://isiforums.net/f/attachment.php?attachmentid=1574&amp;d=1331837893">ISI1050-v10-GTWorldEndurance.rfmod.torrent</a></p>
]]></content:encoded>
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		<item>
		<title>rFactor2 Virtua_LM Mid-Ohio V1.90</title>
		<link>http://rfsimulation.quezz.com/?p=251</link>
		<comments>http://rfsimulation.quezz.com/?p=251#comments</comments>
		<pubDate>Sun, 11 Mar 2012 22:25:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tracks]]></category>
		<category><![CDATA[addons]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[rfactor]]></category>
		<category><![CDATA[rFactor 2]]></category>
		<category><![CDATA[rFactor 2 - Grand Prix]]></category>
		<category><![CDATA[rfactor2]]></category>
		<category><![CDATA[rFactor2 Virtua_LM Mid-Ohio V1.90]]></category>

		<guid isPermaLink="false">http://rfsimulation.quezz.com/?p=251</guid>
		<description><![CDATA[      Virtua_LM is proud to introduce you with Mid-Ohio Sports Car Course for rFactor 2. Converted from our fromscratch creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities. Proposed with 2 layouts, Mid-Ohio is generally appreciated to offer close racing along this 3.5 km long track. History [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img class="aligncenter" src="https://lh4.googleusercontent.com/-oTVwXUl1-i0/SBL83rxXRFI/AAAAAAAAA-c/I99ZYkjNb9Y/s401/20080426-001.jpg" alt="Image" /><br />
<a href="http://lh6.googleusercontent.com/-SkvJvDDP1cA/T1yMbjd_yKI/AAAAAAAABks/2vfrVpCRavY/s1920/MO_rF2_01.jpg" rel="shadowbox[sbpost-251];player=img;" rel="lightbox[251]"><img src="http://lh6.googleusercontent.com/-SkvJvDDP1cA/T1yMbjd_yKI/AAAAAAAABks/2vfrVpCRavY/s131/MO_rF2_01.jpg" alt="Image" /></a> <a href="http://lh4.googleusercontent.com/-42NU-hTKwcc/T1yMb-TQv6I/AAAAAAAABkk/Dq28u4CPwUA/s1920/MO_rF2_02.jpg" rel="shadowbox[sbpost-251];player=img;" rel="lightbox[251]"><img src="http://lh4.googleusercontent.com/-42NU-hTKwcc/T1yMb-TQv6I/AAAAAAAABkk/Dq28u4CPwUA/s131/MO_rF2_02.jpg" alt="Image" /></a> <a href="http://lh4.googleusercontent.com/-W2V_op51oL0/T1yMb15AppI/AAAAAAAABko/WgxXw3uY3iY/s1920/MO_rF2_03.jpg" rel="shadowbox[sbpost-251];player=img;" rel="lightbox[251]"><img src="http://lh4.googleusercontent.com/-W2V_op51oL0/T1yMb15AppI/AAAAAAAABko/WgxXw3uY3iY/s131/MO_rF2_03.jpg" alt="Image" /></a><br />
<a href="http://lh4.googleusercontent.com/-ENdd2CEPCXE/T1yMcqklG9I/AAAAAAAABkw/sagzq44A9YU/s1920/MO_rF2_04.jpg" rel="shadowbox[sbpost-251];player=img;" rel="lightbox[251]"><img src="http://lh4.googleusercontent.com/-ENdd2CEPCXE/T1yMcqklG9I/AAAAAAAABkw/sagzq44A9YU/s131/MO_rF2_04.jpg" alt="Image" /></a> <a href="http://lh5.googleusercontent.com/-FZdQ6I1kbCY/T1yMdBxsbaI/AAAAAAAABk8/hjP9ElWl584/s1920/MO_rF2_05.jpg" rel="shadowbox[sbpost-251];player=img;" rel="lightbox[251]"><img src="http://lh5.googleusercontent.com/-FZdQ6I1kbCY/T1yMdBxsbaI/AAAAAAAABk8/hjP9ElWl584/s131/MO_rF2_05.jpg" alt="Image" /></a> <a href="http://lh5.googleusercontent.com/-n_xBZt8IWQg/T1yMdvNGFUI/AAAAAAAABlI/VPpu77MlG3o/s1920/MO_rF2_06.jpg" rel="shadowbox[sbpost-251];player=img;" rel="lightbox[251]"><img src="http://lh5.googleusercontent.com/-n_xBZt8IWQg/T1yMdvNGFUI/AAAAAAAABlI/VPpu77MlG3o/s131/MO_rF2_06.jpg" alt="Image" /></a></p>
<p>Virtua_LM is proud to introduce you with Mid-Ohio Sports Car Course for rFactor 2. Converted from our fromscratch<br />
creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities.<br />
Proposed with 2 layouts, Mid-Ohio is generally appreciated to offer close racing along this 3.5 km long track.</p>
<p>History</p>
<ul>
<li>06.13.2008 &#8211; v1.00: Initial release</li>
<li>09.30.2008 &#8211; v1.01: Patch for Race07 / GTRE</li>
<li>03.28.2009 &#8211; v1.10: New Miller Time 200 layout for rFactor</li>
<li>03.11.2012 &#8211; v1.90: rFactor 2 Beta</li>
</ul>
<p>Virtua_LM<br />
Amax (archive), Chris (car modelling), Dave_3D (car modelling), DerDumeKlemmer (conversion), Discocandy (painting), Ethone (track modelling), Etone (archive), emac (IT and webmaster), F1Driver (painting), Gmilno (AIW), HarryCS (car modelling), JazzDevil (car modelling), Markus Nissa (car modelling &amp; painting), Monsum (track modelling), Nugit (car modelling and tools), Racer-BR (painting), Swiss Hutless (car modelling), Sylvain (track modelling), T-Spark (painting), Tato (painting), Vassalfada (sounds), Vince Klortho (R&amp;D), Zulu (painting).</p>
<p>Our thoughts also go to our long term friends who built Virtua_LM history: Aprimatic, Burger4man, Danilo, Eden7c, Eclipsee, Joe Bar Team, King Of The Ring, Padajacaba, Revsect, Trumpf.</p>
<p>Beta testers<br />
Arnold Wong, Batman, Bullitt, Christ, David Wright, Desmo, Digitt, DrGroove, Elio75, Elwood, emac, Eric.Bugs, F1Racer, Firefox, gadjo, Greeze, Greybrad, Grietick, Grincheux, Gundam, JBMASS, Kakushi, Kalaan, Khyn, Menro, mianiak, Mika Hirvonen, MilleFeuilles21, MotorFX, Moucham, Mullog, Niko, Nikolovic, Otaugames, Pete Walsh, Punko353, Raegon, Roswell, sg72, Spacekid, SpeedFr, Sticky-Fingers, Sulky, Taz, TheLonely, TheNewBob, Tmsi68, Valgone, Vevex, Yoss.</p>
<p>Special thanks go to&#8230;.<br />
Image Space Incorporated (ISI) &#8230;for providing us with great modding platforms for so many years.<br />
emac &#8230;for hosting our forums and for his kindness and honesty in our everyday virtual life.<br />
Our testing team &#8230;for their valuable help in the last moments preceding the release.<br />
Our families &#8230;, who shared and endured this strange passion during those last years.<br />
Our loyal fans.</p>
<p>Terms and conditions</p>
<ul>
<li>Conversion or modification of any of this package&#8217;s contents is strictly prohibited, whatever the destination platform.</li>
<li>Usage of some textures can be granted according to the conditions described inside the Virtua_LM disclaimer written on our website.</li>
<li>In a more general way, the restrictions of use applied to this package are described inside the disclaimer section of<br />
the Virtua_LM website. Any additional question can be asked (in a polite way) on our forums.</li>
</ul>
<p>Download rFactor 2 Version<br />
Full Version V1.90 <a href="https://rapidshare.com/files/139605037/VLM-v190-MidOhio_rFactor2.zip" rel="nofollow">RapidShare</a><br />
Full Version V1.90 <a href="http://www.gamefront.com/files/21417643/VLM-v190-MidOhio_rFactor2.zip" rel="nofollow">GameFront</a><br />
Full Version V1.90 <a href="http://www.trackcreation.net/files/VLM-v190-MidOhio_rFactor2.zip" rel="nofollow">Ethone</a></div>
<dl id="profile60788">
<dt></dt>
</dl>
<div></div>
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		<item>
		<title>rFactor2 F1League 2012 BETA V4.0.</title>
		<link>http://rfsimulation.quezz.com/?p=253</link>
		<comments>http://rfsimulation.quezz.com/?p=253#comments</comments>
		<pubDate>Sun, 11 Mar 2012 22:20:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[F1]]></category>
		<category><![CDATA[addons]]></category>
		<category><![CDATA[jeux]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[rfactor]]></category>
		<category><![CDATA[rFactor 2]]></category>
		<category><![CDATA[rfactor2]]></category>
		<category><![CDATA[rFactor2 F1League 2012 BETA V4.0.]]></category>

		<guid isPermaLink="false">http://rfsimulation.quezz.com/?p=253</guid>
		<description><![CDATA[&#160;    F1League 2012 BETA V4.0 Téléchargement ici http://www.f1ligue.com]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p style="text-align: center;"><a href="http://farm8.staticflickr.com/7050/6972748363_dafa0c14c4_o.jpg" rel="shadowbox[sbpost-253];player=img;" target="_blank" rel="lightbox[253]"><img class="aligncenter" style="border-style: initial; border-color: initial; border-image: initial; border-width: 0px;" src="http://farm8.staticflickr.com/7050/6972748363_991a87e6d7_z.jpg" alt="" width="513" height="289" border="0" /></a></p>
<p><a href="http://farm8.staticflickr.com/7059/6826631984_0e18dc5b2f_o.jpg" rel="shadowbox[sbpost-253];player=img;" target="_blank" rel="lightbox[253]"><br />
</a>  <a href="http://farm8.staticflickr.com/7060/6826631484_07f6022fab_o.jpg" rel="shadowbox[sbpost-253];player=img;" target="_blank" rel="lightbox[253]"><br />
</a></p>
<p style="text-align: center;">
<p style="text-align: center;">F1League 2012 BETA V4.0</p>
<p style="text-align: center;">
<p style="text-align: center;">Téléchargement <a href="http://176.31.246.23/RFACTOR2/MODS/F12012BETAV4.rar" target="_blank">ici</a></p>
<p style="text-align: center;">
<p style="text-align: center;">http://www.f1ligue.com</p>
<p style="text-align: center;"><span style="font-size: small;"><span style="line-height: normal;"><br />
</span></span></p>
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		<title>rFactor 2 Beta Build 60 &#171;&#160;Mise à jour&#160;&#187;</title>
		<link>http://rfsimulation.quezz.com/?p=239</link>
		<comments>http://rfsimulation.quezz.com/?p=239#comments</comments>
		<pubDate>Sat, 18 Feb 2012 05:15:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Version Beta rFactor2]]></category>
		<category><![CDATA[addons]]></category>
		<category><![CDATA[rFactor 2]]></category>
		<category><![CDATA[rFactor 2 Beta Build 60 (update)]]></category>
		<category><![CDATA[rfactor2]]></category>

		<guid isPermaLink="false">http://rfsimulation.quezz.com/?p=239</guid>
		<description><![CDATA[rFactor 2 Beta Build 60 « Mise à jour » UPDATE 1 Changelog (Febuary 15, 2012): MULTIPLAYER: &#160; Configurable multiplayer race countdown timer (“Race Client Wait” in multiplayer.ini). Reducing collision work in multiplayer (including completely turning off remote car vs. scene collision for now) in order to prevent slowdowns. Modifed Dedicated server and mpfile to allow/disallow nicknames. [...]]]></description>
			<content:encoded><![CDATA[<h2>rFactor 2 Beta Build 60 « Mise à jour »</h2>
<p><strong>UPDATE 1 Changelog (Febuary 15, 2012):</strong></p>
<p><strong>MULTIPLAYER:</strong></p>
<p>&nbsp;</p>
<ul>
<li>Configurable multiplayer race countdown timer (“Race Client Wait” in multiplayer.ini).</li>
<li>Reducing collision work in multiplayer (including completely turning off remote car vs. scene collision for now) in order to prevent slowdowns.</li>
<li>Modifed Dedicated server and mpfile to allow/disallow nicknames.</li>
<li>Fixed in-car chat for extended ASCII characters.</li>
</ul>
<p><strong>GRAPHICS:</strong></p>
<ul>
<li>showroom sun occlusion problem.</li>
<li>Fixed sun occlusion toggle.</li>
<li>Improved HDR debug output.</li>
<li>Moved all HDR processing to GPU</li>
<li>Now enforcing deformable meshes.</li>
<li>Fixed and improved “visible vehicles” algorithm.</li>
<li>Updates to static meshes now disabled.</li>
<li>Fixed AI brake lights.</li>
<li>Fixed some issues doing HDR/Post on monitor.</li>
<li>Fixed up some postFX problems.</li>
<li>Updated sun occlusion.</li>
<li>Improved post FX integration with HDR.</li>
<li>Dixed bug that could result in cam file having more shadow parameters than the array that holds them.</li>
<li>Fixed problem with using post with HDR.</li>
<li>Fixed up hdr debug output, also improved post-processing.</li>
<li>Tidy up line drawing, also deactivated pre-caching for now as a test.</li>
<li>Fixed up hdr debug output.</li>
<li>Fixed a crash when loading a new profile to an existing track.</li>
<li>Shaders are recompiled if vid driver or HDR changes.</li>
<li>Reverted virtual mirrors back to using options settings rather than video settings.</li>
</ul>
<p><strong>UI:</strong></p>
<ul>
<li>xed car skin spinner not selecting current selected skin when entering screen.</li>
<li>Fixed path error for loading truetype fonts.</li>
<li>Fixed car spinner gizmo bug where it selection didn’t take into account pace cars in the veh list ordering. (so picking a car near the end of spinner would select the wrong car.)</li>
<li>Fixed crash from skin selector gizmo that would happen 1st time you join a online game for a new mod and go to tuning from car selector screen.</li>
<li>Fixed bug where one couldn’t select a new UI.</li>
<li>Fixed gear graph text in wide-screen mode with non-wide-screen UI.</li>
<li>Tidy up some loading bar problem.</li>
<li>Fix HUD pit menu selector box.</li>
<li>Added tire volume slider.</li>
<li>Added new options for VSync and FXAA.</li>
</ul>
<p><strong>AI:</strong></p>
<ul>
<li>Extra code to prevent ramming from behind when attempting to pass.</li>
<li>Generally made AI initiated player crashes less likely.</li>
<li>Made line transitions safer (for example moving from fastest to blocking line).</li>
<li>Fixed exaggerated pitspot slowdown.</li>
<li>Implemented 1st round of VERY basic wet weather tire logic.</li>
<li>Now always simulating a lap once for every car to get fuel, time, and minimum speed for track (to improve AI pit strategy).</li>
<li>Made AI slower at 70% by not only reducing their grip (was already being done) but also cutting a bit of speed off corners on top of that when figuring.</li>
<li>Made AI cars more likely to pass another car in the straight if given the opportunity.</li>
</ul>
<p><strong>GAMEPLAY:</strong></p>
<ul>
<li>Fix for timescaled mechanical failures.</li>
</ul>
<p><strong>CONTROLLER:</strong></p>
<ul>
<li>Added controller.ini variable “Off-road multiplier” at least until we have proper soft terrain physics modeling.</li>
<li>Changed default for “Keyboard Layout Override” in controller.ini to 1 which seems to work better most of the time.</li>
<li>Added new controller.ini option “Use Keyboard Rates For Analog” which allows gamepad users to intentionally delay the response time of their twitchy inputs.</li>
<li>Added controller.ini variable “Use Hardware Additional Features” to control whether we play G27 LEDs, for example. Actually that’s the only example right now.</li>
<li>Added ability to read/write Thrustmaster wheel range (only available on new T500RS series, by the way).</li>
<li>Set default control for ‘Display Vehicle Labels’ to TAB key.</li>
</ul>
<p><strong>OTHER OPTIMIZATIONS</strong></p>
<ul>
<li>Various collision optimizations, including better automatic LODs for trackside collidable objects.</li>
<li>Fixed crash that occurred when no sound devices was enabled on Windows 7 Machine.</li>
<li>Improved and/or fixed OnTop variable in TDF – this is a precise way to physically apply paint stripes on top of the road with a realistic thickness.</li>
<li>Minor SSE optimizations added.</li>
<li>Vertical position of individual mirrors wasn’t being transferred from CCH file to PLR file (note that these values are not editable in realtime with the Shift/Ctrl/Alt + Seat position controls).</li>
<li>Fixed dedicated server not updating scoring for plugins.</li>
<li>Fix for “Unknown” name in player file.</li>
<li>Fixed wide characters aborting the results file write.</li>
<li>Mirror toggle control lets you go through all 5 permutations in cockpit now.</li>
<li>Fixed a potential problem alt-tabbing with SL.</li>
</ul>
<p><strong>FUNCTIONAL ADDITIONS:</strong></p>
<ul>
<li>Allow nickname and attempt to allow wide char names.</li>
<li>Added a “Steering Wheel” option for “No Arms”.</li>
<li>Added user car skin support</li>
</ul>
<p><strong>MOD/PACKAGING</strong></p>
<ul>
<li>Fixed a bug with packaged files which could have allowed tire data to be overridden by external components.</li>
<li>Fixed a minor issue with encrypted mas.</li>
<li>Fixed ttool crash</li>
</ul>
<p style="text-align: center;"><strong><span style="color: #ff0000;"><em>Installation de l&#8217;update</em> </span></strong></p>
<div style="text-align: center;"><span style="color: #ff0000;">Placez le fichier de mise à jour dans votre dossier &laquo;&nbsp;Updates&nbsp;&raquo; d&#8217;installation, ensuite Lancez Votre &laquo;&nbsp;Launcher rFactor2 exe&nbsp;&raquo; allez sur l&#8217;onglet &laquo;&nbsp;Update&nbsp;&raquo; et faite votre mise à jour, en cliquant sur &laquo;&nbsp;Check For Updates&nbsp;&raquo; il trouvera le fichier de mise à jour.</span></div>
<div></div>
<div style="text-align: center;"><span style="color: #ff0000;"><a href="http://www.mediafire.com/download.php?jbdgdq7damaphdx" target="_blank" title="sfbkkcom_mediafire_logo4"><img class="aligncenter size-full wp-image-204" title="sfbkkcom_mediafire_logo4" src="http://rfsimulation.quezz.com/wp-content/uploads/2012/01/sfbkkcom_mediafire_logo4.png" alt="" width="300" height="107" /></a><br />
</span></div>
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		<item>
		<title>rFactor2 beta &#8211; Watkins Glen v0.2</title>
		<link>http://rfsimulation.quezz.com/?p=235</link>
		<comments>http://rfsimulation.quezz.com/?p=235#comments</comments>
		<pubDate>Sat, 11 Feb 2012 14:25:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tracks]]></category>
		<category><![CDATA[addons]]></category>
		<category><![CDATA[jeux]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[rfactor]]></category>
		<category><![CDATA[rFactor 2]]></category>
		<category><![CDATA[rfactor2]]></category>
		<category><![CDATA[rFactor2 beta - Watkins Glen v0.2]]></category>

		<guid isPermaLink="false">http://rfsimulation.quezz.com/?p=235</guid>
		<description><![CDATA[Watkins Glen v0.2 Conversion &#8216;GTR&#160;&#187; par Superlokos 3 Formats de piste disponibles: .Nascar .Grand Prix .Long Bugs connus Dans 0.2: .Phares ne fonctionnent pas .Racestart Bugs Installation: Apres téléchargement de l&#8217;archive Extraire son contenu dans le dossier &#171;&#160;Packages&#160;&#187; rFactor2 - faire l&#8217;install à partir du menu Jeu rFactor2 Installation composants, rechercher Watkins Glen, installer]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://rfsimulation.quezz.com/wp-content/uploads/2012/02/monthly_02_2012_1350720d5f624210726b6a713eb89584-.jpg" rel="shadowbox[sbpost-235];player=img;" title="monthly_02_2012_1350720d5f624210726b6a713eb89584-" rel="lightbox[235]"><img class="aligncenter size-medium wp-image-236" title="monthly_02_2012_1350720d5f624210726b6a713eb89584-" src="http://rfsimulation.quezz.com/wp-content/uploads/2012/02/monthly_02_2012_1350720d5f624210726b6a713eb89584--300x246.jpg" alt="" width="300" height="246" /></a></p>
<p style="text-align: center;">Watkins Glen v0.2</p>
<p style="text-align: center;">Conversion &#8216;GTR&nbsp;&raquo; par Superlokos</p>
<p style="text-align: center;">3 Formats de piste disponibles:</p>
<p style="text-align: center;">.Nascar<br />
.Grand Prix<br />
.Long</p>
<p style="text-align: center;">Bugs connus Dans 0.2:</p>
<p style="text-align: center;">.Phares ne fonctionnent pas<br />
.Racestart Bugs</p>
<p style="text-align: center;">Installation:</p>
<p style="text-align: center;">Apres téléchargement de l&#8217;archive<br />
Extraire son contenu dans le dossier &laquo;&nbsp;Packages&nbsp;&raquo; rFactor2<br />
- faire l&#8217;install à partir du menu Jeu rFactor2</p>
<p style="text-align: center;">Installation composants, rechercher Watkins Glen, installer</p>
<p style="text-align: center;"><a href="http://www.mediafire.com/?pm1w7a244ugp79a" target="_blank" title="sfbkkcom_mediafire_logo4"><img class="aligncenter size-full wp-image-204" title="sfbkkcom_mediafire_logo4" src="http://rfsimulation.quezz.com/wp-content/uploads/2012/01/sfbkkcom_mediafire_logo4.png" alt="" width="300" height="107" /></a></p>
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		<item>
		<title>rFactor 2 Beta &#8211; Trailer Video</title>
		<link>http://rfsimulation.quezz.com/?p=230</link>
		<comments>http://rfsimulation.quezz.com/?p=230#comments</comments>
		<pubDate>Fri, 10 Feb 2012 23:50:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[rF2 VIDEOS]]></category>
		<category><![CDATA[addons]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[rfactor]]></category>
		<category><![CDATA[rFactor 2]]></category>
		<category><![CDATA[rfactor2]]></category>

		<guid isPermaLink="false">http://rfsimulation.quezz.com/?p=230</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><div id="youtube_gallery_1" class="youtube_gallery"><div class="youtube_gallery_divider"></div><br />
<div id="youtube_gallery_item_1" class="youtube_gallery_item">
<a class="fancybox iframe" href="http://www.youtube.com/embed/LViBxW8sB9U?autoplay=1&hd=1" title="rFactor 2 &#8211; Beta trailer"><img src="http://rfsimulation.quezz.com/wp-content/plugins/youtube-simplegallery/ytsg_play.png" alt=" " class="ytsg_play" border="0" /><img src="http://img.youtube.com/vi/LViBxW8sB9U/0.jpg" border="0"></a><br /><div class="youtube_gallery_caption">rFactor 2 &#8211; Beta trailer</div></div><div class="youtube_gallery_divider"></div><br clear="all" /></div></p>
<p style="text-align: center;">
]]></content:encoded>
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		<title>rFactor 2  BMW F1.08 – Released</title>
		<link>http://rfsimulation.quezz.com/?p=224</link>
		<comments>http://rfsimulation.quezz.com/?p=224#comments</comments>
		<pubDate>Mon, 06 Feb 2012 23:36:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[F1]]></category>
		<category><![CDATA[addons]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[rFactor 2]]></category>
		<category><![CDATA[rFactor 2 BMW F1.08 – Released]]></category>

		<guid isPermaLink="false">http://rfsimulation.quezz.com/?p=224</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><div id="youtube_gallery_2" class="youtube_gallery"><div class="youtube_gallery_divider"></div><br />
<div id="youtube_gallery_item_2" class="youtube_gallery_item">
<a class="fancybox iframe" href="http://www.youtube.com/embed/yCgS1MuM1B8?autoplay=1&hd=1" title="rFactor 2 &#8211; BMW F1.08"><img src="http://rfsimulation.quezz.com/wp-content/plugins/youtube-simplegallery/ytsg_play.png" alt=" " class="ytsg_play" border="0" /><img src="http://img.youtube.com/vi/yCgS1MuM1B8/0.jpg" border="0"></a><br /><div class="youtube_gallery_caption">rFactor 2 &#8211; BMW F1.08</div></div><div class="youtube_gallery_divider"></div><br clear="all" /></div></p>
<p style="text-align: center;"><a href="http://www.mediafire.com/download.php?d1d2eyibdqqshp3" target="_blank" title="sfbkkcom_mediafire_logo4"><img class="aligncenter size-full wp-image-204" title="sfbkkcom_mediafire_logo4" src="http://rfsimulation.quezz.com/wp-content/uploads/2012/01/sfbkkcom_mediafire_logo4.png" alt="" width="300" height="107" /></a></p>
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		<title>rFactor 2 – F1 2012 Beta V1.6</title>
		<link>http://rfsimulation.quezz.com/?p=196</link>
		<comments>http://rfsimulation.quezz.com/?p=196#comments</comments>
		<pubDate>Fri, 03 Feb 2012 08:29:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[F1]]></category>

		<guid isPermaLink="false">http://rfsimulation.quezz.com/?p=196</guid>
		<description><![CDATA[&#160; Download: rFactor 2 F1 2012 V1.6 Beta]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><div id="youtube_gallery_3" class="youtube_gallery"><div class="youtube_gallery_divider"></div><br />
<div id="youtube_gallery_item_3" class="youtube_gallery_item">
<a class="fancybox iframe" href="http://www.youtube.com/embed/bHwBxCZCNos?autoplay=1&hd=1" title="rFactor2 &laquo;&nbsp;Mod &#8211; F1 2012 Beta."><img src="http://rfsimulation.quezz.com/wp-content/plugins/youtube-simplegallery/ytsg_play.png" alt=" " class="ytsg_play" border="0" /><img src="http://img.youtube.com/vi/bHwBxCZCNos/0.jpg" border="0"></a><br /><div class="youtube_gallery_caption">rFactor2 &laquo;&nbsp;Mod &#8211; F1 2012 Beta.</div></div><div class="youtube_gallery_divider"></div><br clear="all" /></div></p>
<p>&nbsp;</p>
<p style="text-align: center;">Download: <a href="http://176.31.246.23/RFACTOR2/MODS/F12012LIGUEBETA.rar" target="_blank"><strong>rFactor 2 F1 2012 V1.6 Beta</strong></a></p>
]]></content:encoded>
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		<item>
		<title>rFactor 2 – Templates released.</title>
		<link>http://rfsimulation.quezz.com/?p=216</link>
		<comments>http://rfsimulation.quezz.com/?p=216#comments</comments>
		<pubDate>Tue, 31 Jan 2012 16:04:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Templates]]></category>
		<category><![CDATA[addons]]></category>
		<category><![CDATA[jeux]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[rfactor]]></category>
		<category><![CDATA[rFactor 2]]></category>
		<category><![CDATA[rFactor 2 – Templates released]]></category>
		<category><![CDATA[rfactor2]]></category>

		<guid isPermaLink="false">http://rfsimulation.quezz.com/?p=216</guid>
		<description><![CDATA[Si vous voulez &#171;&#160;skinner&#160;&#187; votre voiture, vous pouvez utiliser les templates suivant en formatPSD (Photoshop)  Modèles de Templates pour: 1960 Racing World Class: Télécharger EVE  - 30/01/2012  Spark  - 30/01/2012 Renault Mégane Trophy:  Télécharger  - 30/01/2012. Formula Renault 3.5:  Télécharger  - 30/01/2012.]]></description>
			<content:encoded><![CDATA[<p><span style="font-size: x-small;"><span><span>Si vous voulez &laquo;&nbsp;skinner&nbsp;&raquo; votre voiture, vous pouvez utiliser les templates suivant en formatPSD (Photoshop) </span></span></span></p>
<p><strong><span><span>Modèles de Templates pour:</span></span></strong></p>
<p><strong><span><span>1960 Racing World Class:</span></span></strong></p>
<p><a href="http://www.imagespaceinc.com/downloads/rf2templates/EVE.zip" target="_blank"><strong><span><span>Télécharger EVE</span></span></strong></a><span><span>  - 30/01/2012 </span></span></p>
<p><a href="http://www.imagespaceinc.com/downloads/rf2templates/Spark.zip" target="_blank"><strong><span><span>Spark</span></span></strong></a><span><span>  - 30/01/2012</span></span></p>
<p><strong><span><span>Renault Mégane Trophy: </span></span></strong></p>
<p><a href="http://www.imagespaceinc.com/downloads/rf2templates/MEGTROPHY.zip" target="_blank"><strong><span><span>Télécharger</span></span></strong></a><span><span>  - 30/01/2012.</span></span></p>
<p><strong><span><span>Formula Renault 3.5: </span></span></strong></p>
<p><a href="http://www.imagespaceinc.com/downloads/rf2templates/FR35.zip" target="_blank"><strong><span><span>Télécharger</span></span></strong></a><span><span>  - 30/01/2012.</span></span></p>
<p style="text-align: center;"><img class="size-full wp-image-219 aligncenter" title="MEGTROPHYtemplate (Copier) [640x480]" src="http://rfsimulation.quezz.com/wp-content/uploads/2012/01/MEGTROPHYtemplate-Copier-640x480.jpg" alt="" width="480" height="480" /></p>
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		<title>rFactor2 Snetterton 300 V0.71 By LaserCutter</title>
		<link>http://rfsimulation.quezz.com/?p=211</link>
		<comments>http://rfsimulation.quezz.com/?p=211#comments</comments>
		<pubDate>Tue, 31 Jan 2012 15:56:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tracks]]></category>
		<category><![CDATA[addons]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[rfactor]]></category>
		<category><![CDATA[rFactor 2]]></category>
		<category><![CDATA[rfactor2]]></category>
		<category><![CDATA[Snetterton 300 V0.71 By LaserCutter]]></category>

		<guid isPermaLink="false">http://rfsimulation.quezz.com/?p=211</guid>
		<description><![CDATA[Laser a travaillé dur sur la refonte de Snetterton 300, téléchargez et lisez le &#171;&#160;read me&#160;&#187; pour plus de détails et pour les infos d&#8217;installation.  Plus d&#8217;info à venir &#8230; Téléchargement:  ici]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://rfsimulation.quezz.com/wp-content/uploads/2012/01/rfactor2-circuito-snebiuz5.jpg" rel="shadowbox[sbpost-211];player=img;" title="rfactor2-circuito-snebiuz5" rel="lightbox[211]"><img class="size-medium wp-image-212 aligncenter" title="rfactor2-circuito-snebiuz5" src="http://rfsimulation.quezz.com/wp-content/uploads/2012/01/rfactor2-circuito-snebiuz5-300x168.jpg" alt="" width="300" height="168" /></a></p>
<p style="text-align: center;"><span><span>Laser a travaillé dur sur la refonte de Snetterton 300, téléchargez et lisez le &laquo;&nbsp;read me&nbsp;&raquo; pour plus de détails et pour les infos d&#8217;installation. </span></span><br />
<span><span>Plus d&#8217;info à venir &#8230;</span></span></p>
<p style="text-align: center;"><span><span>Téléchargement:  </span></span><a href="http://www.mediafire.com/?by6daodz5d8a17r" target="_blank"><strong><span><span>ici</span></span></strong></a></p>
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